Details of Program: GOG


Written by: ICOT & Fifth generation project


The approach of GOG is based on simulating a human player's thinking mechanism. As a Go-playing program requires basic AI techniques such as searching, processing ambiguous patterns, exceptional processing, and cooperative problem solving, it is a suitable research subject for knowledge processing technologies.

Due to the high branching factor of the Go game tree, computer chess type full board search becomes hopeless in this domain. In the stage of board recognition and planning, GOG simulates the human player's "focus of attention".

Written in CESP.

Its web site: