Rules: 9 x 9 board, 7.5 komi, Chinese rules, (positional) superko, 10 second a move (the game server add delay to keep the time so that human players cannot get any info from the thinking time).
The players have no information about whether their opponent is a computer program or human. Human players judge the likelihood of their opponent being a computer after every game, in 5 ranks (from A to E; A means the opponent is definitely a computer program, and E means the opposite). The players who placed in the bottom 30% in the order (for their category) by win rate were excluded from the final results. Human players are given, if the opponent is a computer program 2, 1, 0, -1 and -3 points, otherwise -3, -1, 0, 1 and 2 points, for the answer A, B, C, D and E, respectively. Computer programs are given 0, 1, 2, 4 and 6 points for the opponent's answer A, B, C, D and E, respectively.
The players' total points are compared, and the highest is the winner. This is the program that has convinced most human players that it is a human, hence the name Turing test.
No. | Name | Type | Author | Remarks |
---|---|---|---|---|
1 | Aya | computer program | Hiroshi Yamashita | |
2 | blast | computer program | Kazuya Shimokawa | |
3 | Erica | computer program | Shih-Chieh Huang | |
4 | Goemon | computer program | Naoki Masuko | |
5 | Katsunari | computer program | Shin'ichi Sei | |
6 | Many Faces of Go | computer program | David Fotland | late attendance |
7 | Nomitan | computer program | JAIST Iida & Ikeda lab Nomitan team | |
8 | Zen | computer program | Team DeepZen | late attendance |
9 | Ikeda | human | ||
10 | Inoue | human | late attendance | |
11 | Miyata | human | ||
12 | Muramatsu | human | ||
13 | Sei | human | ||
14 | Shih-Chieh Huang | human | ||
15 | Tateishi | human |
Zen was declared the winner. The details may become available later.
This page was written using information provided by Hideki Kato and by Shih-Chieh Huang ('ajahuang').
There is an official Japanese version of it.