1998 Ing Computer Goe Congress

Rules

The rules governing the competition will be stated more fully once I have confirmed them with the Ing Foundation. It is probable that the following rules will apply.

General

The SST rules of Goe will apply.

Komi will be 8 points.

Time limits will be one hour each; but see below.

A participating program may not be a copy, modified or not, of another participant's program. Such entries will be disqualified and prizes will be forfeit.

Matters not covered by the present rules or by the SST laws of Go will be decided by the judge of the tournament. The judges' decisions cannot be appealed.

If it is not possible to resume the game as a result of a software bug, the program that cannot resume play forfeits the game.

Equipment

The hosts will provide PCs with the following specifications:

Alternatively, competitors may bring their own computers. Maintenance and transport of these will be their own responsibility. A UK standard electricity supply (240 volts ac, 50MHz) will be available. A competitor bringing his own computer will only be deemed to be supporting the Go Modem protocol if he also provides a serial cable which can be used to connect it to the PCs provided by the organisers.

Tournament Structure - Swiss

A seeded Swiss system will be used. As many rounds will be played as can be completed within the schedule.

If the total points at the end of the tournament gives a tie, then Sum of Defeated Opponents' Scores (SODOS) will be used as a tie-break.

If this also gives a tie, then Sum of Victorious Opponents' Scores (SOVOS) will be used as a tie-break.

Tie-Breaking knock-out

In cases were the criteria specified above still leave ties, the ties are resolved by a subsequent knock-out tournament between the tied players to according to these rules:

Players are assigned colors opposite to those used in the round-robin tournament.

If there are an odd number of players in a round of the knock-out, the player with the highest player number among those who haven't had a bye in the knock-out tournament is given a bye.

The lowest numbered players in the tied group play each other. The rest of the players in the round are paired by the same method always pairing the lowest numbered of the remaining players

Running the programs

Participating programs must be run by their designers, or by duly-appointed representatives of the designers. If no representative is appointed by the entrant, the sponsor will make arrangements for the program to be run. In this case, entrants forfeit all rights to contest tournament arrangements and/or results.

All expenses are the responsibility of the contestants unless otherwise noted or arranged prior to the tournament.

To protect their rights, participants should describe the operation procedures of their program in the finest possible detail.

Time Limits

The Ing system of "purchased" time extensions will be used.

The time allocation for a game is one hour per player. If a program exceeds one hour but takes less than seventy minutes, its score will be reduced by two points. If a program exceeds seventy minutes but takes less than eighty minutes, its score will be reduced by four points. If a program exceeds eighty minutes but takes less than ninety minutes, its score will be reduced by six points. If a program exceeds ninety minutes, it loses immediately.

All these times are reduced by ten minutes for programs which do not support the Go Modem Protocol, to cover the time taken in transferring the moves.

These time limits shall apply both to the Tournament between the programs, and to the final play-off against a human player.

The Go Modem Protocol

Programs are strongly urged to support the Go Modem Protocol, and to measure their own time.

When two programs which support the protocol play one other, they will use it, and their time will be measured by their own clocks. However if an organiser distrusts a program's clock, he may require its operator to use a clock provided by the organisers, and to operate it himself.

When a program which supports the Go Modem Protocol plays one that does not, the program that supports it will have its time measured by its own clock. It should not be penalised or inconvenienced in any way by its opponent's failure to support the protocol. The program which does not support the Go Modem Protocol will have its time measured by a clock provided by the organisers, and operated by the operator of the program.

When two programs which do not support the Go Modem Protocol play one another, their operators will use a clock provided by the organisers.

Interruptions

All interruptions of play must immediately be brought to the notice of the organisers.

If a game is interrupted by a failure of one of the participating programs, its operator may attempt to restore his program to working order, and to resume the game. His own program's clock will be left running while he does this. In doing this he may modify his program, but may not make any modification which might affect the moves selected by his program, nor the time used by it.

If a game is interrupted through no fault of the programs or their operators, the game will be resumed from the position at which the interruption happened. If only one program is able to make this resumption, then it shall be deemed to ahve won.

If the organisers decide that a game cannot be resumed, they shall have the power to examine the position, and to adjudicate it as they deem appropriate.

Modifications to Programs

Modifying programs during the course of a game, except as described above, will result in disqualification.

Modifying programs between games is permitted.

Disputes Panel

In the event of a dispute, it will be referred to the disputes panel:
Ken Chen
David Fotland
Mick Reiss
reserves:Kirsty Healey
Martin Müller

Computer Champion v. Human

The winning program is challenged against human opponents in successively more difficult matches.

The winning program starts by playing at lowest level at which a computer has not already won in a previous event. In 1998 this is the 9 move level (10 handicap stones).

The match is a victory for the computer when the computer wins the majority of the games.

Each time the computer wins a match, another match is scheduled at the next higher level. Though this apparently did not happen in 1997.

Where the handicap is specified as one or more moves, the computer plays black. The computer places the specified number of stones and then plays its first move. The Ing Chang-Ki Educational Foundation will appoint three players under 16 years of age to play against the computer. Winning human players receive Go scholarships whose values will be announced during the tournament. Each player is allowed 1 hour with Ing time-buying for an additional 1/2 hour, as in the main tournament..

"1st play" means the computer takes black and plays first in each game. The opponent is a professional player to be selected by the Ing Foundation. There will be a series of 5 games. The time limit is 2 hours with the time-buying up to an additional 1/2 hour.

"Even" means the players alternate colors. Black gives back 8 stones at the end of the game. The opponent is also a professional player. There is a series of 7 games. Three hours are allowed each player with an additional 1/2 hour of time-buying.

For even and 1st play, professional players compete against the computer, and for winning, receive awards totaling five percent (5%) of what the software entry would have won.

Handicap   Time limit    deciding games

even        3 hour         4 out of 7
1st play    2 hour         3 out of 5
2 stones    1 hour         2 out of 3
3 stones    1 hour         2 out of 3
4 stones    1 hour         2 out of 3
5 stones    1 hour         2 out of 3
6 stones    1 hour         2 out of 3
7 stones    1 hour         2 out of 3
8 stones    1 hour         2 out of 3
9 stones    1 hour         2 out of 3

Disclaimer

The organisers of the Tournament, and the British Go Association, are not themselves responsible for any decisions that they may make. They are acting as representatives of the Ing Foundation.


This page is for the use of participants in the Ing Computer Goe Congress.

Last updated: 1998-11-21.


This page is a historical copy of a page originally hosted on the web site of the British Go Association, at its former domain www.britgo.demon.co.uk. Any links that it contains are likely to be broken, and will not be fixed. For current information in the 1998 Ing Cup and other past computer Go tournaments, see www.computer-go.info.